/*! * svg.js - A lightweight library for manipulating and animating SVG. * @version 2.6.6 * https://svgdotjs.github.io/ */; (function (root, factory) { /* istanbul ignore next */ if (typeof define === 'function' && define.amd) { define(function () { return factory(root, root.document) }) /* below check fixes #412 */ } else if (typeof exports === 'object' && typeof module !== 'undefined') { module.exports = root.document ? factory(root, root.document) : function (w) { return factory(w, w.document) } } else { root.SVG = factory(root, root.document) } }(typeof window !== 'undefined' ? window : this, function (window, document) { // Find global reference - uses 'this' by default when available, // falls back to 'window' otherwise (for bundlers like Webpack) var globalRef = (typeof this !== 'undefined') ? this : window // The main wrapping element var SVG = globalRef.SVG = function (element) { if (SVG.supported) { element = new SVG.Doc(element) if (!SVG.parser.draw) { SVG.prepare() } return element } } // Default namespaces SVG.ns = 'http://www.w3.org/2000/svg' SVG.xmlns = 'http://www.w3.org/2000/xmlns/' SVG.xlink = 'http://www.w3.org/1999/xlink' SVG.svgjs = 'http://svgjs.dev' // Svg support test SVG.supported = (function () { return true // !!document.createElementNS && // !! document.createElementNS(SVG.ns,'svg').createSVGRect })() // Don't bother to continue if SVG is not supported if (!SVG.supported) return false // Element id sequence SVG.did = 1000 // Get next named element id SVG.eid = function (name) { return 'Svgjs' + capitalize(name) + (SVG.did++) } // Method for element creation SVG.create = function (name) { // create element var element = document.createElementNS(this.ns, name) // apply unique id element.setAttribute('id', this.eid(name)) return element } // Method for extending objects SVG.extend = function () { var modules, methods // Get list of modules modules = [].slice.call(arguments) // Get object with extensions methods = modules.pop() for (var i = modules.length - 1; i >= 0; i--) { if (modules[i]) { for (var key in methods) { modules[i].prototype[key] = methods[key] } } } // Make sure SVG.Set inherits any newly added methods if (SVG.Set && SVG.Set.inherit) { SVG.Set.inherit() } } // Invent new element SVG.invent = function (config) { // Create element initializer var initializer = typeof config.create === 'function' ? config.create : function () { this.constructor.call(this, SVG.create(config.create)) } // Inherit prototype if (config.inherit) { initializer.prototype = new config.inherit() } // Extend with methods if (config.extend) { SVG.extend(initializer, config.extend) } // Attach construct method to parent if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } return initializer } // Adopt existing svg elements SVG.adopt = function (node) { // check for presence of node if (!node) return null // make sure a node isn't already adopted if (node.instance) return node.instance // initialize variables var element // adopt with element-specific settings if (node.nodeName == 'svg') { element = node.parentNode instanceof window.SVGElement ? new SVG.Nested() : new SVG.Doc() } else if (node.nodeName == 'linearGradient') { element = new SVG.Gradient('linear') } else if (node.nodeName == 'radialGradient') { element = new SVG.Gradient('radial') } else if (SVG[capitalize(node.nodeName)]) { element = new SVG[capitalize(node.nodeName)]() } else { element = new SVG.Element(node) } // ensure references element.type = node.nodeName element.node = node node.instance = element // SVG.Class specific preparations if (element instanceof SVG.Doc) { element.namespace().defs() } // pull svgjs data from the dom (getAttributeNS doesn't work in html5) element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) return element } // Initialize parsing element SVG.prepare = function () { // Select document body and create invisible svg element var body = document.getElementsByTagName('body')[0], draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0) // Create parser object SVG.parser = { body: body || document.documentElement, draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node, poly: draw.polyline().node, path: draw.path().node, native: SVG.create('svg') } } SVG.parser = { native: SVG.create('svg') } document.addEventListener('DOMContentLoaded', function () { if (!SVG.parser.draw) { SVG.prepare() } }, false) // Storage for regular expressions SVG.regex = { // Parse unit value numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, // Parse hex value hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, // Parse rgb value rgb: /rgb\((\d+),(\d+),(\d+)\)/, // Parse reference id reference: /#([a-z0-9\-_]+)/i, // splits a transformation chain transforms: /\)\s*,?\s*/, // Whitespace whitespace: /\s/g, // Test hex value isHex: /^#[a-f0-9]{3,6}$/i, // Test rgb value isRgb: /^rgb\(/, // Test css declaration isCss: /[^:]+:[^;]+;?/, // Test for blank string isBlank: /^(\s+)?$/, // Test for numeric string isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, // Test for percent value isPercent: /^-?[\d\.]+%$/, // Test for image url isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, // split at whitespace and comma delimiter: /[\s,]+/, // The following regex are used to parse the d attribute of a path // Matches all hyphens which are not after an exponent hyphen: /([^e])\-/gi, // Replaces and tests for all path letters pathLetters: /[MLHVCSQTAZ]/gi, // yes we need this one, too isPathLetter: /[MLHVCSQTAZ]/i, // matches 0.154.23.45 numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, // matches . dots: /\./g } SVG.utils = { // Map function map: function (array, block) { var il = array.length, result = [] for (var i = 0; i < il; i++) { result.push(block(array[i])) } return result }, // Filter function filter: function (array, block) { var il = array.length, result = [] for (var i = 0; i < il; i++) { if (block(array[i])) { result.push(array[i]) } } return result }, filterSVGElements: function (nodes) { return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) } } SVG.defaults = { // Default attribute values attrs: { // fill and stroke 'fill-opacity': 1, 'stroke-opacity': 1, 'stroke-width': 0, 'stroke-linejoin': 'miter', 'stroke-linecap': 'butt', fill: '#000000', stroke: '#000000', opacity: 1, // position x: 0, y: 0, cx: 0, cy: 0, // size width: 0, height: 0, // radius r: 0, rx: 0, ry: 0, // gradient offset: 0, 'stop-opacity': 1, 'stop-color': '#000000', // text 'font-size': 16, 'font-family': 'Helvetica, Arial, sans-serif', 'text-anchor': 'start' } } // Module for color convertions SVG.Color = function (color) { var match // initialize defaults this.r = 0 this.g = 0 this.b = 0 if (!color) return // parse color if (typeof color === 'string') { if (SVG.regex.isRgb.test(color)) { // get rgb values match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) // parse numeric values this.r = parseInt(match[1]) this.g = parseInt(match[2]) this.b = parseInt(match[3]) } else if (SVG.regex.isHex.test(color)) { // get hex values match = SVG.regex.hex.exec(fullHex(color)) // parse numeric values this.r = parseInt(match[1], 16) this.g = parseInt(match[2], 16) this.b = parseInt(match[3], 16) } } else if (typeof color === 'object') { this.r = color.r this.g = color.g this.b = color.b } } SVG.extend(SVG.Color, { // Default to hex conversion toString: function () { return this.toHex() }, // Build hex value toHex: function () { return '#' + compToHex(this.r) + compToHex(this.g) + compToHex(this.b) }, // Build rgb value toRgb: function () { return 'rgb(' + [this.r, this.g, this.b].join() + ')' }, // Calculate true brightness brightness: function () { return (this.r / 255 * 0.30) + (this.g / 255 * 0.59) + (this.b / 255 * 0.11) }, // Make color morphable morph: function (color) { this.destination = new SVG.Color(color) return this }, // Get morphed color at given position at: function (pos) { // make sure a destination is defined if (!this.destination) return this // normalise pos pos = pos < 0 ? 0 : pos > 1 ? 1 : pos // generate morphed color return new SVG.Color({ r: ~~(this.r + (this.destination.r - this.r) * pos), g: ~~(this.g + (this.destination.g - this.g) * pos), b: ~~(this.b + (this.destination.b - this.b) * pos) }) } }) // Testers // Test if given value is a color string SVG.Color.test = function (color) { color += '' return SVG.regex.isHex.test(color) || SVG.regex.isRgb.test(color) } // Test if given value is a rgb object SVG.Color.isRgb = function (color) { return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number' } // Test if given value is a color SVG.Color.isColor = function (color) { return SVG.Color.isRgb(color) || SVG.Color.test(color) } // Module for array conversion SVG.Array = function (array, fallback) { array = (array || []).valueOf() // if array is empty and fallback is provided, use fallback if (array.length == 0 && fallback) { array = fallback.valueOf() } // parse array this.value = this.parse(array) } SVG.extend(SVG.Array, { // Convert array to string toString: function () { return this.value.join(' ') }, // Real value valueOf: function () { return this.value }, // Parse whitespace separated string parse: function (array) { array = array.valueOf() // if already is an array, no need to parse it if (Array.isArray(array)) return array return this.split(array) }, }) // Poly points array SVG.PointArray = function (array, fallback) { SVG.Array.call(this, array, fallback || [[0, 0]]) } // Inherit from SVG.Array SVG.PointArray.prototype = new SVG.Array() SVG.PointArray.prototype.constructor = SVG.PointArray var pathHandlers = { M: function (c, p, p0) { p.x = p0.x = c[0] p.y = p0.y = c[1] return ['M', p.x, p.y] }, L: function (c, p) { p.x = c[0] p.y = c[1] return ['L', c[0], c[1]] }, H: function (c, p) { p.x = c[0] return ['H', c[0]] }, V: function (c, p) { p.y = c[0] return ['V', c[0]] }, C: function (c, p) { p.x = c[4] p.y = c[5] return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] }, Q: function (c, p) { p.x = c[2] p.y = c[3] return ['Q', c[0], c[1], c[2], c[3]] }, Z: function (c, p, p0) { p.x = p0.x p.y = p0.y return ['Z'] }, } var mlhvqtcsa = 'mlhvqtcsaz'.split('') for (var i = 0, il = mlhvqtcsa.length; i < il; ++i) { pathHandlers[mlhvqtcsa[i]] = (function (i) { return function (c, p, p0) { if (i == 'H') c[0] = c[0] + p.x else if (i == 'V') c[0] = c[0] + p.y else if (i == 'A') { c[5] = c[5] + p.x, c[6] = c[6] + p.y } else { for (var j = 0, jl = c.length; j < jl; ++j) { c[j] = c[j] + (j % 2 ? p.y : p.x) } } if(pathHandlers && typeof pathHandlers[i] === 'function') { // this check fixes jest unit tests return pathHandlers[i](c, p, p0) } } })(mlhvqtcsa[i].toUpperCase()) } // Path points array SVG.PathArray = function (array, fallback) { SVG.Array.call(this, array, fallback || [['M', 0, 0]]) } // Inherit from SVG.Array SVG.PathArray.prototype = new SVG.Array() SVG.PathArray.prototype.constructor = SVG.PathArray SVG.extend(SVG.PathArray, { // Convert array to string toString: function () { return arrayToString(this.value) }, // Move path string move: function (x, y) { // get bounding box of current situation var box = this.bbox() // get relative offset x -= box.x y -= box.y return this }, // Get morphed path array at given position at: function (pos) { // make sure a destination is defined if (!this.destination) return this var sourceArray = this.value, destinationArray = this.destination.value, array = [], pathArray = new SVG.PathArray(), il, jl // Animate has specified in the SVG spec // See: https://www.w3.org/TR/SVG11/paths.html#PathElement for (var i = 0, il = sourceArray.length; i < il; i++) { array[i] = [sourceArray[i][0]] for (var j = 1, jl = sourceArray[i].length; j < jl; j++) { array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos } // For the two flags of the elliptical arc command, the SVG spec say: // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true // Elliptical arc command as an array followed by corresponding indexes: // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] // 0 1 2 3 4 5 6 7 if (array[i][0] === 'A') { array[i][4] = +(array[i][4] != 0) array[i][5] = +(array[i][5] != 0) } } // Directly modify the value of a path array, this is done this way for performance pathArray.value = array return pathArray }, // Absolutize and parse path to array parse: function (array) { // if it's already a patharray, no need to parse it if (array instanceof SVG.PathArray) return array.valueOf() // prepare for parsing var i, x0, y0, s, seg, arr, x = 0, y = 0, paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } if (typeof array === 'string') { array = array .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen .trim() // trim .split(SVG.regex.delimiter) // split into array } else { array = array.reduce(function (prev, curr) { return [].concat.call(prev, curr) }, []) } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] var arr = [], p = new SVG.Point(), p0 = new SVG.Point(), index = 0, len = array.length do { // Test if we have a path letter if (SVG.regex.isPathLetter.test(array[index])) { s = array[index] ++index // If last letter was a move command and we got no new, it defaults to [L]ine } else if (s == 'M') { s = 'L' } else if (s == 'm') { s = 'l' } arr.push(pathHandlers[s].call(null, array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), p, p0 ) ) } while (len > index) return arr }, // Get bounding box of path bbox: function () { if (!SVG.parser.draw) { SVG.prepare() } SVG.parser.path.setAttribute('d', this.toString()) return SVG.parser.path.getBBox() } }) // Module for unit convertions SVG.Number = SVG.invent({ // Initialize create: function (value, unit) { // initialize defaults this.value = 0 this.unit = unit || '' // parse value if (typeof value === 'number') { // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value } else if (typeof value === 'string') { unit = value.match(SVG.regex.numberAndUnit) if (unit) { // make value numeric this.value = parseFloat(unit[1]) // normalize if (unit[5] == '%') { this.value /= 100 } else if (unit[5] == 's') { this.value *= 1000 } // store unit this.unit = unit[5] } } else { if (value instanceof SVG.Number) { this.value = value.valueOf() this.unit = value.unit } } }, // Add methods extend: { // Stringalize toString: function () { return ( this.unit == '%' ? ~~(this.value * 1e8) / 1e6 : this.unit == 's' ? this.value / 1e3 : this.value ) + this.unit }, toJSON: function () { return this.toString() }, // Convert to primitive valueOf: function () { return this.value }, // Add number plus: function (number) { number = new SVG.Number(number) return new SVG.Number(this + number, this.unit || number.unit) }, // Subtract number minus: function (number) { number = new SVG.Number(number) return new SVG.Number(this - number, this.unit || number.unit) }, // Multiply number times: function (number) { number = new SVG.Number(number) return new SVG.Number(this * number, this.unit || number.unit) }, // Divide number divide: function (number) { number = new SVG.Number(number) return new SVG.Number(this / number, this.unit || number.unit) }, // Convert to different unit to: function (unit) { var number = new SVG.Number(this) if (typeof unit === 'string') { number.unit = unit } return number }, // Make number morphable morph: function (number) { this.destination = new SVG.Number(number) if (number.relative) { this.destination.value += this.value } return this }, // Get morphed number at given position at: function (pos) { // Make sure a destination is defined if (!this.destination) return this // Generate new morphed number return new SVG.Number(this.destination) .minus(this) .times(pos) .plus(this) } } }) SVG.Element = SVG.invent({ // Initialize node create: function (node) { // make stroke value accessible dynamically this._stroke = SVG.defaults.attrs.stroke this._event = null // initialize data object this.dom = {} // create circular reference if (this.node = node) { this.type = node.nodeName this.node.instance = this // store current attribute value this._stroke = node.getAttribute('stroke') || this._stroke } }, // Add class methods extend: { // Move over x-axis x: function (x) { return this.attr('x', x) }, // Move over y-axis y: function (y) { return this.attr('y', y) }, // Move by center over x-axis cx: function (x) { return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) }, // Move by center over y-axis cy: function (y) { return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) }, // Move element to given x and y values move: function (x, y) { return this.x(x).y(y) }, // Move element by its center center: function (x, y) { return this.cx(x).cy(y) }, // Set width of element width: function (width) { return this.attr('width', width) }, // Set height of element height: function (height) { return this.attr('height', height) }, // Set element size to given width and height size: function (width, height) { var p = proportionalSize(this, width, height) return this .width(new SVG.Number(p.width)) .height(new SVG.Number(p.height)) }, // Clone element clone: function (parent) { // write dom data to the dom so the clone can pickup the data this.writeDataToDom() // clone element and assign new id var clone = assignNewId(this.node.cloneNode(true)) // insert the clone in the given parent or after myself if (parent) parent.add(clone) else this.after(clone) return clone }, // Remove element remove: function () { if (this.parent()) { this.parent().removeElement(this) } return this }, // Replace element replace: function (element) { this.after(element).remove() return element }, // Add element to given container and return self addTo: function (parent) { return parent.put(this) }, // Add element to given container and return container putIn: function (parent) { return parent.add(this) }, // Get / set id id: function (id) { return this.attr('id', id) }, // Show element show: function () { return this.style('display', '') }, // Hide element hide: function () { return this.style('display', 'none') }, // Is element visible? visible: function () { return this.style('display') != 'none' }, // Return id on string conversion toString: function () { return this.attr('id') }, // Return array of classes on the node classes: function () { var attr = this.attr('class') return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) }, // Return true if class exists on the node, false otherwise hasClass: function (name) { return this.classes().indexOf(name) != -1 }, // Add class to the node addClass: function (name) { if (!this.hasClass(name)) { var array = this.classes() array.push(name) this.attr('class', array.join(' ')) } return this }, // Remove class from the node removeClass: function (name) { if (this.hasClass(name)) { this.attr('class', this.classes().filter(function (c) { return c != name }).join(' ')) } return this }, // Toggle the presence of a class on the node toggleClass: function (name) { return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) }, // Get referenced element form attribute value reference: function (attr) { return SVG.get(this.attr(attr)) }, // Returns the parent element instance parent: function (type) { var parent = this // check for parent if (!parent.node.parentNode) return null // get parent element parent = SVG.adopt(parent.node.parentNode) if (!type) return parent // loop trough ancestors if type is given while (parent && parent.node instanceof window.SVGElement) { if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent if (!parent.node.parentNode || parent.node.parentNode.nodeName == '#document') return null // #759, #720 parent = SVG.adopt(parent.node.parentNode) } }, // Get parent document doc: function () { return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) }, // return array of all ancestors of given type up to the root svg parents: function (type) { var parents = [], parent = this do { parent = parent.parent(type) if (!parent || !parent.node) break parents.push(parent) } while (parent.parent) return parents }, // matches the element vs a css selector matches: function (selector) { return matches(this.node, selector) }, // Returns the svg node to call native svg methods on it native: function () { return this.node }, // Import raw svg svg: function (svg) { // create temporary holder var well = document.createElement('svg') // act as a setter if svg is given if (svg && this instanceof SVG.Parent) { // dump raw svg well.innerHTML = '' + svg.replace(/\n/, '').replace(/<([\w:-]+)([^<]+?)\/>/g, '<$1$2>') + '' // transplant nodes for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++) { this.node.appendChild(well.firstChild.firstChild) } // otherwise act as a getter } else { // create a wrapping svg element in case of partial content well.appendChild(svg = document.createElement('svg')) // write svgjs data to the dom this.writeDataToDom() // insert a copy of this node svg.appendChild(this.node.cloneNode(true)) // return target element return well.innerHTML.replace(/^/, '').replace(/<\/svg>$/, '') } return this }, // write svgjs data to the dom writeDataToDom: function () { // dump variables recursively if (this.each || this.lines) { var fn = this.each ? this : this.lines() fn.each(function () { this.writeDataToDom() }) } // remove previously set data this.node.removeAttribute('svgjs:data') if (Object.keys(this.dom).length) { this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) } // see #428 return this }, // set given data to the elements data property setData: function (o) { this.dom = o return this }, is: function (obj) { return is(this, obj) } } }) SVG.easing = { '-': function (pos) { return pos }, '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } } SVG.morph = function (pos) { return function (from, to) { return new SVG.MorphObj(from, to).at(pos) } } SVG.Situation = SVG.invent({ create: function (o) { this.init = false this.reversed = false this.reversing = false this.duration = new SVG.Number(o.duration).valueOf() this.delay = new SVG.Number(o.delay).valueOf() this.start = +new Date() + this.delay this.finish = this.start + this.duration this.ease = o.ease // this.loop is incremented from 0 to this.loops // it is also incremented when in an infinite loop (when this.loops is true) this.loop = 0 this.loops = false this.animations = { // functionToCall: [list of morphable objects] // e.g. move: [SVG.Number, SVG.Number] } this.attrs = { // holds all attributes which are not represented from a function svg.js provides // e.g. someAttr: SVG.Number } this.styles = { // holds all styles which should be animated // e.g. fill-color: SVG.Color } this.transforms = [ // holds all transformations as transformation objects // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] ] this.once = { // functions to fire at a specific position // e.g. "0.5": function foo(){} } } }) SVG.FX = SVG.invent({ create: function (element) { this._target = element this.situations = [] this.active = false this.situation = null this.paused = false this.lastPos = 0 this.pos = 0 // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 this.absPos = 0 this._speed = 1 }, extend: { /** * sets or returns the target of this animation * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation * @param ease function || string Function which should be used for easing or easing keyword * @param delay Number indicating the delay before the animation starts * @return target || this */ animate: function (o, ease, delay) { if (typeof o === 'object') { ease = o.ease delay = o.delay o = o.duration } var situation = new SVG.Situation({ duration: o || 1000, delay: delay || 0, ease: SVG.easing[ease || '-'] || ease }) this.queue(situation) return this }, /** * sets a delay before the next element of the queue is called * @param delay Duration of delay in milliseconds * @return this.target() */ /** * sets or returns the target of this animation * @param null || target SVG.Element which should be set as new target * @return target || this */ target: function (target) { if (target && target instanceof SVG.Element) { this._target = target return this } return this._target }, // returns the absolute position at a given time timeToAbsPos: function (timestamp) { return (timestamp - this.situation.start) / (this.situation.duration / this._speed) }, // returns the timestamp from a given absolute positon absPosToTime: function (absPos) { return this.situation.duration / this._speed * absPos + this.situation.start }, // starts the animationloop startAnimFrame: function () { this.stopAnimFrame() this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this)) }, // cancels the animationframe stopAnimFrame: function () { window.cancelAnimationFrame(this.animationFrame) }, // kicks off the animation - only does something when the queue is currently not active and at least one situation is set start: function () { // dont start if already started if (!this.active && this.situation) { this.active = true this.startCurrent() } return this }, // start the current situation startCurrent: function () { this.situation.start = +new Date() + this.situation.delay / this._speed this.situation.finish = this.situation.start + this.situation.duration / this._speed return this.initAnimations().step() }, /** * adds a function / Situation to the animation queue * @param fn function / situation to add * @return this */ queue: function (fn) { if (typeof fn === 'function' || fn instanceof SVG.Situation) { this.situations.push(fn) } if (!this.situation) this.situation = this.situations.shift() return this }, /** * pulls next element from the queue and execute it * @return this */ dequeue: function () { // stop current animation this.stop() // get next animation from queue this.situation = this.situations.shift() if (this.situation) { if (this.situation instanceof SVG.Situation) { this.start() } else { // If it is not a SVG.Situation, then it is a function, we execute it this.situation.call(this) } } return this }, // updates all animations to the current state of the element // this is important when one property could be changed from another property initAnimations: function () { var source var s = this.situation if (s.init) return this for (var i in s.animations) { source = this.target()[i]() if (!Array.isArray(source)) { source = [source] } if (!Array.isArray(s.animations[i])) { s.animations[i] = [s.animations[i]] } // if(s.animations[i].length > source.length) { // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) // } for (var j = source.length; j--;) { // The condition is because some methods return a normal number instead // of a SVG.Number if (s.animations[i][j] instanceof SVG.Number) { source[j] = new SVG.Number(source[j]) } s.animations[i][j] = source[j].morph(s.animations[i][j]) } } for (var i in s.attrs) { s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) } for (var i in s.styles) { s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i]) } s.initialTransformation = this.target().matrixify() s.init = true return this }, clearQueue: function () { this.situations = [] return this }, clearCurrent: function () { this.situation = null return this }, /** stops the animation immediately * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. * @param clearQueue A Boolean indicating whether to remove queued animation as well. * @return this */ stop: function (jumpToEnd, clearQueue) { var active = this.active this.active = false if (clearQueue) { this.clearQueue() } if (jumpToEnd && this.situation) { // initialize the situation if it was not !active && this.startCurrent() this.atEnd() } this.stopAnimFrame() return this.clearCurrent() }, after: function (fn) { var c = this.last(), wrapper = function wrapper (e) { if (e.detail.situation == c) { fn.call(this, c) this.off('finished.fx', wrapper) // prevent memory leak } } this.target().on('finished.fx', wrapper) return this._callStart() }, // adds a callback which is called whenever one animation step is performed during: function (fn) { var c = this.last(), wrapper = function (e) { if (e.detail.situation == c) { fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) } } // see above this.target().off('during.fx', wrapper).on('during.fx', wrapper) this.after(function () { this.off('during.fx', wrapper) }) return this._callStart() }, // calls after ALL animations in the queue are finished afterAll: function (fn) { var wrapper = function wrapper (e) { fn.call(this) this.off('allfinished.fx', wrapper) } // see above this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) return this._callStart() }, last: function () { return this.situations.length ? this.situations[this.situations.length - 1] : this.situation }, // adds one property to the animations add: function (method, args, type) { this.last()[type || 'animations'][method] = args return this._callStart() }, /** perform one step of the animation * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time * @return this */ step: function (ignoreTime) { // convert current time to an absolute position if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date()) // This part convert an absolute position to a position if (this.situation.loops !== false) { var absPos, absPosInt, lastLoop // If the absolute position is below 0, we just treat it as if it was 0 absPos = Math.max(this.absPos, 0) absPosInt = Math.floor(absPos) if (this.situation.loops === true || absPosInt < this.situation.loops) { this.pos = absPos - absPosInt lastLoop = this.situation.loop this.situation.loop = absPosInt } else { this.absPos = this.situation.loops this.pos = 1 // The -1 here is because we don't want to toggle reversed when all the loops have been completed lastLoop = this.situation.loop - 1 this.situation.loop = this.situation.loops } if (this.situation.reversing) { // Toggle reversed if an odd number of loops as occured since the last call of step this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) } } else { // If there are no loop, the absolute position must not be above 1 this.absPos = Math.min(this.absPos, 1) this.pos = this.absPos } // while the absolute position can be below 0, the position must not be below 0 if (this.pos < 0) this.pos = 0 if (this.situation.reversed) this.pos = 1 - this.pos // apply easing var eased = this.situation.ease(this.pos) // call once-callbacks for (var i in this.situation.once) { if (i > this.lastPos && i <= eased) { this.situation.once[i].call(this.target(), this.pos, eased) delete this.situation.once[i] } } // fire during callback with position, eased position and current situation as parameter if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) // the user may call stop or finish in the during callback // so make sure that we still have a valid situation if (!this.situation) { return this } // apply the actual animation to every property this.eachAt() // do final code when situation is finished if ((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)) { // stop animation callback this.stopAnimFrame() // fire finished callback with current situation as parameter this.target().fire('finished', {fx: this, situation: this.situation}) if (!this.situations.length) { this.target().fire('allfinished') // Recheck the length since the user may call animate in the afterAll callback if (!this.situations.length) { this.target().off('.fx') // there shouldnt be any binding left, but to make sure... this.active = false } } // start next animation if (this.active) this.dequeue() else this.clearCurrent() } else if (!this.paused && this.active) { // we continue animating when we are not at the end this.startAnimFrame() } // save last eased position for once callback triggering this.lastPos = eased return this }, // calculates the step for every property and calls block with it eachAt: function () { var len, at, self = this, target = this.target(), s = this.situation // apply animations which can be called trough a method for (var i in s.animations) { at = [].concat(s.animations[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target[i].apply(target, at) } // apply animation which has to be applied with attr() for (var i in s.attrs) { at = [i].concat(s.attrs[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target.attr.apply(target, at) } // apply animation which has to be applied with style() for (var i in s.styles) { at = [i].concat(s.styles[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target.style.apply(target, at) } // animate initialTransformation which has to be chained if (s.transforms.length) { // get initial initialTransformation at = s.initialTransformation for (var i = 0, len = s.transforms.length; i < len; i++) { // get next transformation in chain var a = s.transforms[i] // multiply matrix directly if (a instanceof SVG.Matrix) { if (a.relative) { at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) } else { at = at.morph(a).at(s.ease(this.pos)) } continue } // when transformation is absolute we have to reset the needed transformation first if (!a.relative) { a.undo(at.extract()) } // and reapply it after at = at.multiply(a.at(s.ease(this.pos))) } // set new matrix on element target.matrix(at) } return this }, // adds an once-callback which is called at a specific position and never again once: function (pos, fn, isEased) { var c = this.last() if (!isEased) pos = c.ease(pos) c.once[pos] = fn return this }, _callStart: function () { setTimeout(function () { this.start() }.bind(this), 0) return this } }, parent: SVG.Element, // Add method to parent elements construct: { // Get fx module or create a new one, then animate with given duration and ease animate: function (o, ease, delay) { return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) }, delay: function (delay) { return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) }, stop: function (jumpToEnd, clearQueue) { if (this.fx) { this.fx.stop(jumpToEnd, clearQueue) } return this }, finish: function () { if (this.fx) { this.fx.finish() } return this }, } }) // MorphObj is used whenever no morphable object is given SVG.MorphObj = SVG.invent({ create: function (from, to) { // prepare color for morphing if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) // check if we have a list of values if (SVG.regex.delimiter.test(from)) { // prepare path for morphing if (SVG.regex.pathLetters.test(from)) return new SVG.PathArray(from).morph(to) // prepare value list for morphing else return new SVG.Array(from).morph(to) } // prepare number for morphing if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) // prepare for plain morphing this.value = from this.destination = to }, extend: { at: function (pos, real) { return real < 1 ? this.value : this.destination }, valueOf: function () { return this.value } } }) SVG.extend(SVG.FX, { // Add animatable attributes attr: function (a, v, relative) { // apply attributes individually if (typeof a === 'object') { for (var key in a) { this.attr(key, a[key]) } } else { this.add(a, v, 'attrs') } return this }, // Add animatable plot plot: function (a, b, c, d) { // Lines can be plotted with 4 arguments if (arguments.length == 4) { return this.plot([a, b, c, d]) } return this.add('plot', new (this.target().morphArray)(a)) }, }) SVG.Box = SVG.invent({ create: function (x, y, width, height) { if (typeof x === 'object' && !(x instanceof SVG.Element)) { // chromes getBoundingClientRect has no x and y property return SVG.Box.call(this, x.left != null ? x.left : x.x, x.top != null ? x.top : x.y, x.width, x.height) } else if (arguments.length == 4) { this.x = x this.y = y this.width = width this.height = height } // add center, right, bottom... fullBox(this) } }) SVG.BBox = SVG.invent({ // Initialize create: function (element) { SVG.Box.apply(this, [].slice.call(arguments)) // get values if element is given if (element instanceof SVG.Element) { var box // yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered try { if (!document.documentElement.contains) { // This is IE - it does not support contains() for top-level SVGs var topParent = element.node while (topParent.parentNode) { topParent = topParent.parentNode } if (topParent != document) throw new Error('Element not in the dom') } else { // the element is NOT in the dom, throw error // disabling the check below which fixes issue #76 // if (!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom') } // find native bbox box = element.node.getBBox() } catch (e) { if (element instanceof SVG.Shape) { if (!SVG.parser.draw) { // fixes apexcharts/vue-apexcharts #14 SVG.prepare() } var clone = element.clone(SVG.parser.draw.instance).show() if(clone && clone.node && typeof clone.node.getBBox === 'function') { // this check fixes jest unit tests box = clone.node.getBBox() } if(clone && typeof clone.remove === 'function') { clone.remove() } } else { box = { x: element.node.clientLeft, y: element.node.clientTop, width: element.node.clientWidth, height: element.node.clientHeight } } } SVG.Box.call(this, box) } }, // Define ancestor inherit: SVG.Box, // Define Parent parent: SVG.Element, // Constructor construct: { // Get bounding box bbox: function () { return new SVG.BBox(this) } } }) SVG.BBox.prototype.constructor = SVG.BBox SVG.Matrix = SVG.invent({ // Initialize create: function (source) { var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) // ensure source as object source = source === null ? base : source instanceof SVG.Element ? source.matrixify() : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : arguments.length == 6 ? arrayToMatrix([].slice.call(arguments)) : Array.isArray(source) ? arrayToMatrix(source) : source && typeof source === 'object' ? source : base // merge source for (var i = abcdef.length - 1; i >= 0; --i) { this[abcdef[i]] = source[abcdef[i]] != null ? source[abcdef[i]] : base[abcdef[i]] } }, // Add methods extend: { // Extract individual transformations extract: function () { // find delta transform points var px = deltaTransformPoint(this, 0, 1), py = deltaTransformPoint(this, 1, 0), skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 return { // translation x: this.e, y: this.f, transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b), transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d), // rotation rotation: skewX, a: this.a, b: this.b, c: this.c, d: this.d, e: this.e, f: this.f, matrix: new SVG.Matrix(this) } }, // Clone matrix clone: function () { return new SVG.Matrix(this) }, // Morph one matrix into another morph: function (matrix) { // store new destination this.destination = new SVG.Matrix(matrix) return this }, // Multiplies by given matrix multiply: function (matrix) { return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) }, // Inverses matrix inverse: function () { return new SVG.Matrix(this.native().inverse()) }, // Translate matrix translate: function (x, y) { return new SVG.Matrix(this.native().translate(x || 0, y || 0)) }, // Convert to native SVGMatrix native: function () { // create new matrix var matrix = SVG.parser.native.createSVGMatrix() // update with current values for (var i = abcdef.length - 1; i >= 0; i--) { matrix[abcdef[i]] = this[abcdef[i]] } return matrix }, // Convert matrix to string toString: function () { // Construct the matrix directly, avoid values that are too small return 'matrix(' + float32String(this.a) + ',' + float32String(this.b) + ',' + float32String(this.c) + ',' + float32String(this.d) + ',' + float32String(this.e) + ',' + float32String(this.f) + ')' } }, // Define parent parent: SVG.Element, // Add parent method construct: { // Get current matrix ctm: function () { return new SVG.Matrix(this.node.getCTM()) }, // Get current screen matrix screenCTM: function () { /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 This is needed because FF does not return the transformation matrix for the inner coordinate system when getScreenCTM() is called on nested svgs. However all other Browsers do that */ if (this instanceof SVG.Nested) { var rect = this.rect(1, 1) var m = rect.node.getScreenCTM() rect.remove() return new SVG.Matrix(m) } return new SVG.Matrix(this.node.getScreenCTM()) } } }) SVG.Point = SVG.invent({ // Initialize create: function (x, y) { var i, source, base = {x: 0, y: 0} // ensure source as object source = Array.isArray(x) ? {x: x[0], y: x[1]} : typeof x === 'object' ? {x: x.x, y: x.y} : x != null ? {x: x, y: (y != null ? y : x)} : base // If y has no value, then x is used has its value // merge source this.x = source.x this.y = source.y }, // Add methods extend: { // Clone point clone: function () { return new SVG.Point(this) }, // Morph one point into another morph: function (x, y) { // store new destination this.destination = new SVG.Point(x, y) return this }, } }) SVG.extend(SVG.Element, { // Get point point: function (x, y) { return new SVG.Point(x, y).transform(this.screenCTM().inverse()) } }) SVG.extend(SVG.Element, { // Set svg element attribute attr: function (a, v, n) { // act as full getter if (a == null) { // get an object of attributes a = {} v = this.node.attributes for (var n = v.length - 1; n >= 0; n--) { a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue } return a } else if (typeof a === 'object') { // apply every attribute individually if an object is passed for (var v_ in a) this.attr(v_, a[v_]) } else if (v === null) { // remove value this.node.removeAttribute(a) } else if (v == null) { // act as a getter if the first and only argument is not an object v = this.node.getAttribute(a) return v == null ? SVG.defaults.attrs[a] : SVG.regex.isNumber.test(v) ? parseFloat(v) : v } else { // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0 if (a == 'stroke-width') { this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null) } else if (a == 'stroke') { this._stroke = v } // convert image fill and stroke to patterns if (a == 'fill' || a == 'stroke') { if (SVG.regex.isImage.test(v)) { v = this.doc().defs().image(v, 0, 0) } if (v instanceof SVG.Image) { v = this.doc().defs().pattern(0, 0, function () { this.add(v) }) } } // ensure correct numeric values (also accepts NaN and Infinity) if (typeof v === 'number') { v = new SVG.Number(v) } // ensure full hex color else if (SVG.Color.isColor(v)) { v = new SVG.Color(v) } // parse array values else if (Array.isArray(v)) { v = new SVG.Array(v) } // if the passed attribute is leading... if (a == 'leading') { // ... call the leading method instead if (this.leading) { this.leading(v) } } else { // set given attribute on node typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) : this.node.setAttribute(a, v.toString()) } // rebuild if required if (this.rebuild && (a == 'font-size' || a == 'x')) { this.rebuild(a, v) } } return this } }) SVG.extend(SVG.Element, { // Add transformations transform: function (o, relative) { // get target in case of the fx module, otherwise reference this var target = this, matrix, bbox // act as a getter if (typeof o !== 'object') { // get current matrix matrix = new SVG.Matrix(target).extract() return typeof o === 'string' ? matrix[o] : matrix } // get current matrix matrix = new SVG.Matrix(target) // ensure relative flag relative = !!relative || !!o.relative // act on matrix if (o.a != null) { matrix = relative // relative ? matrix.multiply(new SVG.Matrix(o)) // absolute : new SVG.Matrix(o) } return this.attr('transform', matrix) } }) SVG.extend(SVG.Element, { // Reset all transformations untransform: function () { return this.attr('transform', null) }, // merge the whole transformation chain into one matrix and returns it matrixify: function () { var matrix = (this.attr('transform') || '') // split transformations .split(SVG.regex.transforms).slice(0, -1).map(function (str) { // generate key => value pairs var kv = str.trim().split('(') return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { return parseFloat(str) })] }) // merge every transformation into one matrix .reduce(function (matrix, transform) { if (transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) return matrix[transform[0]].apply(matrix, transform[1]) }, new SVG.Matrix()) return matrix }, // add an element to another parent without changing the visual representation on the screen toParent: function (parent) { if (this == parent) return this var ctm = this.screenCTM() var pCtm = parent.screenCTM().inverse() this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) return this }, // same as above with parent equals root-svg toDoc: function () { return this.toParent(this.doc()) } }) SVG.Transformation = SVG.invent({ create: function (source, inversed) { if (arguments.length > 1 && typeof inversed !== 'boolean') { return this.constructor.call(this, [].slice.call(arguments)) } if (Array.isArray(source)) { for (var i = 0, len = this.arguments.length; i < len; ++i) { this[this.arguments[i]] = source[i] } } else if (source && typeof source === 'object') { for (var i = 0, len = this.arguments.length; i < len; ++i) { this[this.arguments[i]] = source[this.arguments[i]] } } this.inversed = false if (inversed === true) { this.inversed = true } }, }) SVG.Translate = SVG.invent({ parent: SVG.Matrix, inherit: SVG.Transformation, create: function (source, inversed) { this.constructor.apply(this, [].slice.call(arguments)) }, extend: { arguments: ['transformedX', 'transformedY'], method: 'translate' } }) SVG.extend(SVG.Element, { // Dynamic style generator style: function (s, v) { if (arguments.length == 0) { // get full style return this.node.style.cssText || '' } else if (arguments.length < 2) { // apply every style individually if an object is passed if (typeof s === 'object') { for (var v_ in s) this.style(v_, s[v_]) } else if (SVG.regex.isCss.test(s)) { // parse css string s = s.split(/\s*;\s*/) // filter out suffix ; and stuff like ;; .filter(function (e) { return !!e }) .map(function (e) { return e.split(/\s*:\s*/) }) // apply every definition individually while (v = s.pop()) { this.style(v[0], v[1]) } } else { // act as a getter if the first and only argument is not an object return this.node.style[camelCase(s)] } } else { this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v } return this } }) SVG.Parent = SVG.invent({ // Initialize node create: function (element) { this.constructor.call(this, element) }, // Inherit from inherit: SVG.Element, // Add class methods extend: { // Returns all child elements children: function () { return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function (node) { return SVG.adopt(node) }) }, // Add given element at a position add: function (element, i) { if (i == null) { this.node.appendChild(element.node) } else if (element.node != this.node.childNodes[i]) { this.node.insertBefore(element.node, this.node.childNodes[i]) } return this }, // Basically does the same as `add()` but returns the added element instead put: function (element, i) { this.add(element, i) return element }, // Checks if the given element is a child has: function (element) { return this.index(element) >= 0 }, // Gets index of given element index: function (element) { return [].slice.call(this.node.childNodes).indexOf(element.node) }, // Get a element at the given index get: function (i) { return SVG.adopt(this.node.childNodes[i]) }, // Get first child first: function () { return this.get(0) }, // Get the last child last: function () { return this.get(this.node.childNodes.length - 1) }, // Iterates over all children and invokes a given block each: function (block, deep) { var il, children = this.children() for (var i = 0, il = children.length; i < il; i++) { if (children[i] instanceof SVG.Element) { block.apply(children[i], [i, children]) } if (deep && (children[i] instanceof SVG.Container)) { children[i].each(block, deep) } } return this }, // Remove a given child removeElement: function (element) { this.node.removeChild(element.node) return this }, // Remove all elements in this container clear: function () { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) } // remove defs reference delete this._defs return this }, // Get defs defs: function () { return this.doc().defs() } } }) SVG.extend(SVG.Parent, { ungroup: function (parent, depth) { if (depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) depth = depth || Infinity this.each(function () { if (this instanceof SVG.Defs) return this if (this instanceof SVG.Parent) return this.ungroup(parent, depth - 1) return this.toParent(parent) }) this.node.firstChild || this.remove() return this }, flatten: function (parent, depth) { return this.ungroup(parent, depth) } }) SVG.Container = SVG.invent({ // Initialize node create: function (element) { this.constructor.call(this, element) }, // Inherit from inherit: SVG.Parent }) SVG.ViewBox = SVG.invent({ // Define parent parent: SVG.Container, // Add parent method construct: { } }) // Add events to elements ;[ 'click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'mousemove', // , 'mouseenter' -> not supported by IE // , 'mouseleave' -> not supported by IE 'touchstart', 'touchmove', 'touchleave', 'touchend', 'touchcancel' ].forEach(function (event) { // add event to SVG.Element SVG.Element.prototype[event] = function (f) { // bind event to element rather than element node SVG.on(this.node, event, f) return this } }) // Initialize listeners stack SVG.listeners = [] SVG.handlerMap = [] SVG.listenerId = 0 // Add event binder in the SVG namespace SVG.on = function (node, event, listener, binding, options) { // create listener, get object-index var l = listener.bind(binding || node.instance || node), index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1, ev = event.split('.')[0], ns = event.split('.')[1] || '*' // ensure valid object SVG.listeners[index] = SVG.listeners[index] || {} SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId } // reference listener SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l // add listener node.addEventListener(ev, l, options || { passive: true }) } // Add event unbinder in the SVG namespace SVG.off = function (node, event, listener) { var index = SVG.handlerMap.indexOf(node), ev = event && event.split('.')[0], ns = event && event.split('.')[1], namespace = '' if (index == -1) return if (listener) { if (typeof listener === 'function') listener = listener._svgjsListenerId if (!listener) return // remove listener reference if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { // remove listener node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) delete SVG.listeners[index][ev][ns || '*'][listener] } } else if (ns && ev) { // remove all listeners for a namespaced event if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { for (var listener_ in SVG.listeners[index][ev][ns]) { SVG.off(node, [ev, ns].join('.'), listener_) } delete SVG.listeners[index][ev][ns] } } else if (ns) { // remove all listeners for a specific namespace for (var event_ in SVG.listeners[index]) { for (var namespace in SVG.listeners[index][event_]) { if (ns === namespace) { SVG.off(node, [event_, ns].join('.')) } } } } else if (ev) { // remove all listeners for the event if (SVG.listeners[index][ev]) { for (var namespace in SVG.listeners[index][ev]) { SVG.off(node, [ev, namespace].join('.')) } delete SVG.listeners[index][ev] } } else { // remove all listeners on a given node for (var event_ in SVG.listeners[index]) { SVG.off(node, event_) } delete SVG.listeners[index] delete SVG.handlerMap[index] } } // SVG.extend(SVG.Element, { // Bind given event to listener on: function (event, listener, binding, options) { SVG.on(this.node, event, listener, binding, options) return this }, // Unbind event from listener off: function (event, listener) { SVG.off(this.node, event, listener) return this }, // Fire given event fire: function (event, data) { // Dispatch event if (event instanceof window.Event) { this.node.dispatchEvent(event) } else { this.node.dispatchEvent(event = new SVG.CustomEvent(event, {detail: data, cancelable: true})) } this._event = event return this }, event: function () { return this._event } }) SVG.Defs = SVG.invent({ // Initialize node create: 'defs', // Inherit from inherit: SVG.Container }) SVG.G = SVG.invent({ // Initialize node create: 'g', // Inherit from inherit: SVG.Container, // Add class methods extend: { // Move over x-axis x: function (x) { return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) }, }, // Add parent method construct: { // Create a group element group: function () { return this.put(new SVG.G()) } } }) SVG.Doc = SVG.invent({ // Initialize node create: function (element) { if (element) { // ensure the presence of a dom element element = typeof element === 'string' ? document.getElementById(element) : element // If the target is an svg element, use that element as the main wrapper. // This allows svg.js to work with svg documents as well. if (element.nodeName == 'svg') { this.constructor.call(this, element) } else { this.constructor.call(this, SVG.create('svg')) element.appendChild(this.node) this.size('100%', '100%') } // set svg element attributes and ensure defs node this.namespace().defs() } }, // Inherit from inherit: SVG.Container, // Add class methods extend: { // Add namespaces namespace: function () { return this .attr({ xmlns: SVG.ns, version: '1.1' }) .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) }, // Creates and returns defs element defs: function () { if (!this._defs) { var defs // Find or create a defs element in this instance if (defs = this.node.getElementsByTagName('defs')[0]) { this._defs = SVG.adopt(defs) } else { this._defs = new SVG.Defs() } // Make sure the defs node is at the end of the stack this.node.appendChild(this._defs.node) } return this._defs }, // custom parent method parent: function () { if (!this.node.parentNode || this.node.parentNode.nodeName == '#document') return null return this.node.parentNode }, // Removes the doc from the DOM remove: function () { if (this.parent()) { this.parent().removeChild(this.node) } return this }, clear: function () { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) } // remove defs reference delete this._defs // add back parser if (SVG.parser.draw && !SVG.parser.draw.parentNode) { this.node.appendChild(SVG.parser.draw) } return this }, clone: function (parent) { // write dom data to the dom so the clone can pickup the data this.writeDataToDom() // get reference to node var node = this.node // clone element and assign new id var clone = assignNewId(node.cloneNode(true)) // insert the clone in the given parent or after myself if (parent) { (parent.node || parent).appendChild(clone.node) } else { node.parentNode.insertBefore(clone.node, node.nextSibling) } return clone } } }) // ### This module adds backward / forward functionality to elements. // SVG.extend(SVG.Element, { // Get all siblings, including myself }) SVG.Gradient = SVG.invent({ // Initialize node create: function (type) { this.constructor.call(this, SVG.create(type + 'Gradient')) // store type this.type = type }, // Inherit from inherit: SVG.Container, // Add class methods extend: { // Add a color stop at: function (offset, color, opacity) { return this.put(new SVG.Stop()).update(offset, color, opacity) }, // Update gradient update: function (block) { // remove all stops this.clear() // invoke passed block if (typeof block === 'function') { block.call(this, this) } return this }, // Return the fill id fill: function () { return 'url(#' + this.id() + ')' }, // Alias string convertion to fill toString: function () { return this.fill() }, // custom attr to handle transform attr: function (a, b, c) { if (a == 'transform') a = 'gradientTransform' return SVG.Container.prototype.attr.call(this, a, b, c) } }, // Add parent method construct: { // Create gradient element in defs gradient: function (type, block) { return this.defs().gradient(type, block) } } }) // Add animatable methods to both gradient and fx module SVG.extend(SVG.Gradient, SVG.FX, { // From position from: function (x, y) { return (this._target || this).type == 'radial' ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) }, // To position to: function (x, y) { return (this._target || this).type == 'radial' ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) } }) // Base gradient generation SVG.extend(SVG.Defs, { // define gradient gradient: function (type, block) { return this.put(new SVG.Gradient(type)).update(block) } }) SVG.Stop = SVG.invent({ // Initialize node create: 'stop', // Inherit from inherit: SVG.Element, // Add class methods extend: { // add color stops update: function (o) { if (typeof o === 'number' || o instanceof SVG.Number) { o = { offset: arguments[0], color: arguments[1], opacity: arguments[2] } } // set attributes if (o.opacity != null) this.attr('stop-opacity', o.opacity) if (o.color != null) this.attr('stop-color', o.color) if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) return this } } }) SVG.Pattern = SVG.invent({ // Initialize node create: 'pattern', // Inherit from inherit: SVG.Container, // Add class methods extend: { // Return the fill id fill: function () { return 'url(#' + this.id() + ')' }, // Update pattern by rebuilding update: function (block) { // remove content this.clear() // invoke passed block if (typeof block === 'function') { block.call(this, this) } return this }, // Alias string convertion to fill toString: function () { return this.fill() }, // custom attr to handle transform attr: function (a, b, c) { if (a == 'transform') a = 'patternTransform' return SVG.Container.prototype.attr.call(this, a, b, c) } }, // Add parent method construct: { // Create pattern element in defs pattern: function (width, height, block) { return this.defs().pattern(width, height, block) } } }) SVG.extend(SVG.Defs, { // Define gradient pattern: function (width, height, block) { return this.put(new SVG.Pattern()).update(block).attr({ x: 0, y: 0, width: width, height: height, patternUnits: 'userSpaceOnUse' }) } }) SVG.Shape = SVG.invent({ // Initialize node create: function (element) { this.constructor.call(this, element) }, // Inherit from inherit: SVG.Element }) SVG.Symbol = SVG.invent({ // Initialize node create: 'symbol', // Inherit from inherit: SVG.Container, construct: { // create symbol symbol: function () { return this.put(new SVG.Symbol()) } } }) SVG.Use = SVG.invent({ // Initialize node create: 'use', // Inherit from inherit: SVG.Shape, // Add class methods extend: { // Use element as a reference element: function (element, file) { // Set lined element return this.attr('href', (file || '') + '#' + element, SVG.xlink) } }, // Add parent method construct: { // Create a use element use: function (element, file) { return this.put(new SVG.Use()).element(element, file) } } }) SVG.Rect = SVG.invent({ // Initialize node create: 'rect', // Inherit from inherit: SVG.Shape, // Add parent method construct: { // Create a rect element rect: function (width, height) { return this.put(new SVG.Rect()).size(width, height) } } }) SVG.Circle = SVG.invent({ // Initialize node create: 'circle', // Inherit from inherit: SVG.Shape, // Add parent method construct: { // Create circle element, based on ellipse circle: function (size) { return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) } } }) SVG.extend(SVG.Circle, SVG.FX, { // Radius x value rx: function (rx) { return this.attr('r', rx) }, // Alias radius x value ry: function (ry) { return this.rx(ry) } }) SVG.Ellipse = SVG.invent({ // Initialize node create: 'ellipse', // Inherit from inherit: SVG.Shape, // Add parent method construct: { // Create an ellipse ellipse: function (width, height) { return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) } } }) SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, { // Radius x value rx: function (rx) { return this.attr('rx', rx) }, // Radius y value ry: function (ry) { return this.attr('ry', ry) } }) // Add common method SVG.extend(SVG.Circle, SVG.Ellipse, { // Move over x-axis x: function (x) { return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) }, // Move over y-axis y: function (y) { return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) }, // Move by center over x-axis cx: function (x) { return x == null ? this.attr('cx') : this.attr('cx', x) }, // Move by center over y-axis cy: function (y) { return y == null ? this.attr('cy') : this.attr('cy', y) }, // Set width of element width: function (width) { return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) }, // Set height of element height: function (height) { return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) }, // Custom size function size: function (width, height) { var p = proportionalSize(this, width, height) return this .rx(new SVG.Number(p.width).divide(2)) .ry(new SVG.Number(p.height).divide(2)) } }) SVG.Line = SVG.invent({ // Initialize node create: 'line', // Inherit from inherit: SVG.Shape, // Add class methods extend: { // Get array array: function () { return new SVG.PointArray([ [ this.attr('x1'), this.attr('y1') ], [ this.attr('x2'), this.attr('y2') ] ]) }, // Overwrite native plot() method plot: function (x1, y1, x2, y2) { if (x1 == null) { return this.array() } else if (typeof y1 !== 'undefined') { x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } } else { x1 = new SVG.PointArray(x1).toLine() } return this.attr(x1) }, // Move by left top corner move: function (x, y) { return this.attr(this.array().move(x, y).toLine()) }, // Set element size to given width and height size: function (width, height) { var p = proportionalSize(this, width, height) return this.attr(this.array().size(p.width, p.height).toLine()) } }, // Add parent method construct: { // Create a line element line: function (x1, y1, x2, y2) { // make sure plot is called as a setter // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray return SVG.Line.prototype.plot.apply( this.put(new SVG.Line()) , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] ) } } }) SVG.Polyline = SVG.invent({ // Initialize node create: 'polyline', // Inherit from inherit: SVG.Shape, // Add parent method construct: { // Create a wrapped polyline element polyline: function (p) { // make sure plot is called as a setter return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) } } }) SVG.Polygon = SVG.invent({ // Initialize node create: 'polygon', // Inherit from inherit: SVG.Shape, // Add parent method construct: { // Create a wrapped polygon element polygon: function (p) { // make sure plot is called as a setter return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) } } }) // Add polygon-specific functions SVG.extend(SVG.Polyline, SVG.Polygon, { // Get array array: function () { return this._array || (this._array = new SVG.PointArray(this.attr('points'))) }, // Plot new path plot: function (p) { return (p == null) ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : (this._array = new SVG.PointArray(p))) }, // Clear array cache clear: function () { delete this._array return this }, // Move by left top corner move: function (x, y) { return this.attr('points', this.array().move(x, y)) }, // Set element size to given width and height size: function (width, height) { var p = proportionalSize(this, width, height) return this.attr('points', this.array().size(p.width, p.height)) } }) // unify all point to point elements SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, { // Define morphable array morphArray: SVG.PointArray, // Move by left top corner over x-axis x: function (x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y) }, // Move by left top corner over y-axis y: function (y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y) }, // Set width of element width: function (width) { var b = this.bbox() return width == null ? b.width : this.size(width, b.height) }, // Set height of element height: function (height) { var b = this.bbox() return height == null ? b.height : this.size(b.width, height) } }) SVG.Path = SVG.invent({ // Initialize node create: 'path', // Inherit from inherit: SVG.Shape, // Add class methods extend: { // Define morphable array morphArray: SVG.PathArray, // Get array array: function () { return this._array || (this._array = new SVG.PathArray(this.attr('d'))) }, // Plot new path plot: function (d) { return (d == null) ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) }, // Clear array cache clear: function () { delete this._array return this }, }, // Add parent method construct: { // Create a wrapped path element path: function (d) { // make sure plot is called as a setter return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) } } }) SVG.Image = SVG.invent({ // Initialize node create: 'image', // Inherit from inherit: SVG.Shape, // Add class methods extend: { // (re)load image load: function (url) { if (!url) return this var self = this, img = new window.Image() // preload image SVG.on(img, 'load', function () { SVG.off(img) var p = self.parent(SVG.Pattern) if (p === null) return // ensure image size if (self.width() == 0 && self.height() == 0) { self.size(img.width, img.height) } // ensure pattern size if not set if (p && p.width() == 0 && p.height() == 0) { p.size(self.width(), self.height()) } // callback if (typeof self._loaded === 'function') { self._loaded.call(self, { width: img.width, height: img.height, ratio: img.width / img.height, url: url }) } }) SVG.on(img, 'error', function (e) { SVG.off(img) if (typeof self._error === 'function') { self._error.call(self, e) } }) return this.attr('href', (img.src = this.src = url), SVG.xlink) }, // Add loaded callback loaded: function (loaded) { this._loaded = loaded return this }, error: function (error) { this._error = error return this } }, // Add parent method construct: { // create image element, load image and set its size image: function (source, width, height) { return this.put(new SVG.Image()).load(source).size(width || 0, height || width || 0) } } }) SVG.Text = SVG.invent({ // Initialize node create: function () { this.constructor.call(this, SVG.create('text')) this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding this._rebuild = true // enable automatic updating of dy values this._build = false // disable build mode for adding multiple lines // set default font this.attr('font-family', SVG.defaults.attrs['font-family']) }, // Inherit from inherit: SVG.Shape, // Add class methods extend: { // Move over x-axis x: function (x) { // act as getter if (x == null) { return this.attr('x') } return this.attr('x', x) }, // Set the text content text: function (text) { // act as getter if (typeof text === 'undefined') { var text = '' var children = this.node.childNodes for (var i = 0, len = children.length; i < len; ++i) { // add newline if its not the first child and newLined is set to true if (i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true) { text += '\n' } // add content of this node text += children[i].textContent } return text } // remove existing content this.clear().build(true) if (typeof text === 'function') { // call block text.call(this, this) } else { // store text and make sure text is not blank text = text.split('\n') // build new lines for (var i = 0, il = text.length; i < il; i++) { this.tspan(text[i]).newLine() } } // disable build mode and rebuild lines return this.build(false).rebuild() }, // Set font size size: function (size) { return this.attr('font-size', size).rebuild() }, // Set / get leading leading: function (value) { // act as getter if (value == null) { return this.dom.leading } // act as setter this.dom.leading = new SVG.Number(value) return this.rebuild() }, // Get all the first level lines lines: function () { var node = (this.textPath && this.textPath() || this).node // filter tspans and map them to SVG.js instances var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function (el) { return SVG.adopt(el) }) // return an instance of SVG.set return new SVG.Set(lines) }, // Rebuild appearance type rebuild: function (rebuild) { // store new rebuild flag if given if (typeof rebuild === 'boolean') { this._rebuild = rebuild } // define position of all lines if (this._rebuild) { var self = this, blankLineOffset = 0, dy = this.dom.leading * new SVG.Number(this.attr('font-size')) this.lines().each(function () { if (this.dom.newLined) { if (!self.textPath()) { this.attr('x', self.attr('x')) } if (this.text() == '\n') { blankLineOffset += dy } else { this.attr('dy', dy + blankLineOffset) blankLineOffset = 0 } } }) this.fire('rebuild') } return this }, // Enable / disable build mode build: function (build) { this._build = !!build return this }, // overwrite method from parent to set data properly setData: function (o) { this.dom = o this.dom.leading = new SVG.Number(o.leading || 1.3) return this } }, // Add parent method construct: { // Create text element text: function (text) { return this.put(new SVG.Text()).text(text) }, // Create plain text element plain: function (text) { return this.put(new SVG.Text()).plain(text) } } }) SVG.Tspan = SVG.invent({ // Initialize node create: 'tspan', // Inherit from inherit: SVG.Shape, // Add class methods extend: { // Set text content text: function (text) { if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') typeof text === 'function' ? text.call(this, this) : this.plain(text) return this }, // Shortcut dx dx: function (dx) { return this.attr('dx', dx) }, // Shortcut dy dy: function (dy) { return this.attr('dy', dy) }, // Create new line newLine: function () { // fetch text parent var t = this.parent(SVG.Text) // mark new line this.dom.newLined = true // apply new hy¡n return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) } } }) SVG.extend(SVG.Text, SVG.Tspan, { // Create plain text node plain: function (text) { // clear if build mode is disabled if (this._build === false) { this.clear() } // create text node this.node.appendChild(document.createTextNode(text)) return this }, // Create a tspan tspan: function (text) { var node = (this.textPath && this.textPath() || this).node, tspan = new SVG.Tspan() // clear if build mode is disabled if (this._build === false) { this.clear() } // add new tspan node.appendChild(tspan.node) return tspan.text(text) }, // Clear all lines clear: function () { var node = (this.textPath && this.textPath() || this).node // remove existing child nodes while (node.hasChildNodes()) { node.removeChild(node.lastChild) } return this }, // Get length of text element length: function () { return this.node.getComputedTextLength() } }) SVG.TextPath = SVG.invent({ // Initialize node create: 'textPath', // Inherit from inherit: SVG.Parent, // Define parent class parent: SVG.Text, // Add parent method construct: { morphArray: SVG.PathArray, // return the array of the path track element array: function () { var track = this.track() return track ? track.array() : null }, // Plot path if any plot: function (d) { var track = this.track(), pathArray = null if (track) { pathArray = track.plot(d) } return (d == null) ? pathArray : this }, // Get the path track element track: function () { var path = this.textPath() if (path) { return path.reference('href') } }, // Get the textPath child textPath: function () { if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath') { return SVG.adopt(this.node.firstChild) } } } }) SVG.Nested = SVG.invent({ // Initialize node create: function () { this.constructor.call(this, SVG.create('svg')) this.style('overflow', 'visible') }, // Inherit from inherit: SVG.Container, // Add parent method construct: { // Create nested svg document nested: function () { return this.put(new SVG.Nested()) } } }) // Define list of available attributes for stroke and fill var sugar = { stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], fill: ['color', 'opacity', 'rule'], prefix: function (t, a) { return a == 'color' ? t : t + '-' + a } } // Add sugar for fill and stroke ;['fill', 'stroke'].forEach(function (m) { var extension = {} extension[m] = function (o) { if (typeof o === 'undefined') { return this } if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { this.attr(m, o) } else // set all attributes from sugar.fill and sugar.stroke list { for (var i = sugar[m].length - 1; i >= 0; i--) { if (o[sugar[m][i]] != null) { this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) } } } return this } SVG.extend(SVG.Element, SVG.FX, extension) }) SVG.extend(SVG.Element, SVG.FX, { // Map translate to transform translate: function (x, y) { return this.transform({ x: x, y: y }) }, // Map matrix to transform matrix: function (m) { return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m)) }, // Opacity opacity: function (value) { return this.attr('opacity', value) }, // Relative move over x axis dx: function (x) { return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) }, // Relative move over y axis dy: function (y) { return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) }, }) SVG.extend(SVG.Path, { // Get path length length: function () { return this.node.getTotalLength() }, // Get point at length pointAt: function (length) { return this.node.getPointAtLength(length) } }) SVG.Set = SVG.invent({ // Initialize create: function (members) { // Set initial state Array.isArray(members) ? this.members = members : this.clear() }, // Add class methods extend: { // Add element to set add: function () { var il, elements = [].slice.call(arguments) for (var i = 0, il = elements.length; i < il; i++) { this.members.push(elements[i]) } return this }, // Remove element from set remove: function (element) { var i = this.index(element) // remove given child if (i > -1) { this.members.splice(i, 1) } return this }, // Iterate over all members each: function (block) { for (var i = 0, il = this.members.length; i < il; i++) { block.apply(this.members[i], [i, this.members]) } return this }, // Restore to defaults clear: function () { // initialize store this.members = [] return this }, // Get the length of a set length: function () { return this.members.length }, // Checks if a given element is present in set has: function (element) { return this.index(element) >= 0 }, // retuns index of given element in set index: function (element) { return this.members.indexOf(element) }, // Get member at given index get: function (i) { return this.members[i] }, // Get first member first: function () { return this.get(0) }, // Get last member last: function () { return this.get(this.members.length - 1) }, // Default value valueOf: function () { return this.members }, }, // Add parent method construct: { // Create a new set set: function (members) { return new SVG.Set(members) } } }) SVG.FX.Set = SVG.invent({ // Initialize node create: function (set) { // store reference to set this.set = set } }) // Alias methods SVG.Set.inherit = function () { var methods = [] // gather shape methods for (var m in SVG.Shape.prototype) { if (typeof SVG.Shape.prototype[m] === 'function' && typeof SVG.Set.prototype[m] !== 'function') { methods.push(m) } } // apply shape aliasses methods.forEach(function (method) { SVG.Set.prototype[method] = function () { for (var i = 0, il = this.members.length; i < il; i++) { if (this.members[i] && typeof this.members[i][method] === 'function') { this.members[i][method].apply(this.members[i], arguments) } } return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this } }) // clear methods for the next round methods = [] // gather fx methods for (var m in SVG.FX.prototype) { if (typeof SVG.FX.prototype[m] === 'function' && typeof SVG.FX.Set.prototype[m] !== 'function') { methods.push(m) } } // apply fx aliasses methods.forEach(function (method) { SVG.FX.Set.prototype[method] = function () { for (var i = 0, il = this.set.members.length; i < il; i++) { this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments) } return this } }) } SVG.extend(SVG.Element, { }) SVG.extend(SVG.Element, { // Remember arbitrary data remember: function (k, v) { // remember every item in an object individually if (typeof arguments[0] === 'object') { for (var v_ in k) { this.remember(v_, k[v_]) } } // retrieve memory else if (arguments.length == 1) { return this.memory()[k] } // store memory else { this.memory()[k] = v } return this }, // Erase a given memory forget: function () { if (arguments.length == 0) { this._memory = {} } else { for (var i = arguments.length - 1; i >= 0; i--) { delete this.memory()[arguments[i]] } } return this }, // Initialize or return local memory object memory: function () { return this._memory || (this._memory = {}) } }) // Method for getting an element by id SVG.get = function (id) { var node = document.getElementById(idFromReference(id) || id) return SVG.adopt(node) } // Select elements by query string SVG.select = function (query, parent) { return new SVG.Set( SVG.utils.map((parent || document).querySelectorAll(query), function (node) { return SVG.adopt(node) }) ) } SVG.extend(SVG.Parent, { // Scoped select method select: function (query) { return SVG.select(query, this.node) } }) function pathRegReplace (a, b, c, d) { return c + d.replace(SVG.regex.dots, ' .') } // creates deep clone of array function array_clone (arr) { var clone = arr.slice(0) for (var i = clone.length; i--;) { if (Array.isArray(clone[i])) { clone[i] = array_clone(clone[i]) } } return clone } // tests if a given element is instance of an object function is (el, obj) { return el instanceof obj } // tests if a given selector matches an element function matches (el, selector) { return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) } // Convert dash-separated-string to camelCase function camelCase (s) { return s.toLowerCase().replace(/-(.)/g, function (m, g) { return g.toUpperCase() }) } // Capitalize first letter of a string function capitalize (s) { return s.charAt(0).toUpperCase() + s.slice(1) } // Ensure to six-based hex function fullHex (hex) { return hex.length == 4 ? [ '#', hex.substring(1, 2), hex.substring(1, 2), hex.substring(2, 3), hex.substring(2, 3), hex.substring(3, 4), hex.substring(3, 4) ].join('') : hex } // Component to hex value function compToHex (comp) { var hex = comp.toString(16) return hex.length == 1 ? '0' + hex : hex } // Calculate proportional width and height values when necessary function proportionalSize (element, width, height) { if (width == null || height == null) { var box = element.bbox() if (width == null) { width = box.width / box.height * height } else if (height == null) { height = box.height / box.width * width } } return { width: width, height: height } } // Delta transform point function deltaTransformPoint (matrix, x, y) { return { x: x * matrix.a + y * matrix.c + 0, y: x * matrix.b + y * matrix.d + 0 } } // Map matrix array to object function arrayToMatrix (a) { return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } } // Parse matrix if required function parseMatrix (matrix) { if (!(matrix instanceof SVG.Matrix)) { matrix = new SVG.Matrix(matrix) } return matrix } // Add centre point to transform object function ensureCentre (o, target) { o.cx = o.cx == null ? target.bbox().cx : o.cx o.cy = o.cy == null ? target.bbox().cy : o.cy } // PathArray Helpers function arrayToString (a) { for (var i = 0, il = a.length, s = ''; i < il; i++) { s += a[i][0] if (a[i][1] != null) { s += a[i][1] if (a[i][2] != null) { s += ' ' s += a[i][2] if (a[i][3] != null) { s += ' ' s += a[i][3] s += ' ' s += a[i][4] if (a[i][5] != null) { s += ' ' s += a[i][5] s += ' ' s += a[i][6] if (a[i][7] != null) { s += ' ' s += a[i][7] } } } } } } return s + ' ' } // Deep new id assignment function assignNewId (node) { // do the same for SVG child nodes as well for (var i = node.childNodes.length - 1; i >= 0; i--) { if (node.childNodes[i] instanceof window.SVGElement) { assignNewId(node.childNodes[i]) } } return SVG.adopt(node).id(SVG.eid(node.nodeName)) } // Add more bounding box properties function fullBox (b) { if (b.x == null) { b.x = 0 b.y = 0 b.width = 0 b.height = 0 } b.w = b.width b.h = b.height b.x2 = b.x + b.width b.y2 = b.y + b.height b.cx = b.x + b.width / 2 b.cy = b.y + b.height / 2 return b } // Get id from reference string function idFromReference (url) { var m = (url || '').toString().match(SVG.regex.reference) if (m) return m[1] } // If values like 1e-88 are passed, this is not a valid 32 bit float, // but in those cases, we are so close to 0 that 0 works well! function float32String (v) { return Math.abs(v) > 1e-37 ? v : 0 } // Create matrix array for looping var abcdef = 'abcdef'.split('') // Add CustomEvent to IE9 and IE10 if (typeof window.CustomEvent !== 'function') { // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent var CustomEventPoly = function (event, options) { options = options || { bubbles: false, cancelable: false, detail: undefined } var e = document.createEvent('CustomEvent') e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail) return e } CustomEventPoly.prototype = window.Event.prototype SVG.CustomEvent = CustomEventPoly } else { SVG.CustomEvent = window.CustomEvent } return SVG }))